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Starsector best mods
Starsector best mods











starsector best mods
  1. #Starsector best mods mod#
  2. #Starsector best mods update#
  3. #Starsector best mods mods#
  4. #Starsector best mods plus#

This utility mod is pretty straightforward: it only replaces the vanilla rotary weapons' animations with (imo) smoother ones that spin-up and down progressively, and rotate faster when using Accelerated Ammo Feeder. Press question mark to learn the rest of the keyboard shortcuts.

#Starsector best mods mods#

Possibly some ship mods to keep you learning? LazyLib is a library required by most other Starsector mods. Adds an additional faction to Starsector's campaign mode, the high tech Tyrador Safeguard Coalition.The mod includes its own ships, weapons, star systems, and a new type of missile weaponry that spawns autonomous drones. LazyLib is a library required by most other Starsector mods.Īuthor: ALazyWizard.

starsector best mods

I felt the same, it seems like you can snowball very hard late game and it's no longer fun. The big ones, of course, are Nex and Varya's, but if there are some uncommon ones you would like to suggest I would love to hear them. Nexerelin does this exact thing for pirate base stomping. Claiming ownership over millions of people's possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several … Try more faction mods. And the colony limitations also felt annoying (max number of industries, etc.). A content expansion mod that adds new ships, weapons and fighter wings that aim to fit in with the vanilla game's content while still offering new ideas.

#Starsector best mods plus#

The ship classes from 30k/40k would make some bangin' additions plus space marines eh?Īn utility mod modifying the vanilla beams to better differentiate them. View entire discussion ( 2 comments) More posts from the SsethTzeentach community. I only heard about this game through SsethTzeentach's recent video, and thought to myself, "Hey, this game sounds like the Rogue Trader video game I've always wanted." Are there any mods that will help me make this a reality? Nothing more. Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. REQUIRES BEFORE USING= LazyLib(v2.2) and also requires, GraphicsLib Please have those downloaded BEFORE installing. Intended to feel like a natural extension to the vanilla game. I only heard about this game through SsethTzeentach's recent video, and thought to myself, "Hey, this game sounds like the Rogue Trader video game I've always wanted." 2D RPG/Trade/Fleet Combat Game, Looks like you're using new Reddit on an old browser.

#Starsector best mods update#

This mod lets you know when an update is available for your game or installed mods. More posts from the starsector community.

starsector best mods

I think a "victory condition" similar to Civilization games would be nice, I think Nexerelin has it. (I'd like to be able to deploy/control fleets, even if AI controlled). Also try ship weapon pack and do the IBB missions for some seriously hard battles and unique rewards! An unofficial developer's console for Starsector. You can filter your search by including or excluding tags. There are some really good and balanced ones (shadowyards, imperium, dassault, black rock, scy, neutrino and more). The Sector is a tough place to live in, and like many others the Scyan people have been forced to compromise their principles in order to survive. A simple mod that lets ships in battle say some useful (and not-so-useful) things. afaik none yet, though I imagine some will show up eventually. I was thinking of posting this exact question myself. Has a lot of configuration options if you're willing to go messing about with its files, though, and it's possible to turn off the "player faction diplomacy" option that results in AI factions randomly becoming more hostile over time.To add tags, simply start typing the tag you're after. Nexerelin is neat, but also generally makes the game harder. (Or just at random for civilian hulls.) For me, this functions like a replacement of the old crew progression, allowing ships I've had for a while to be just a bit better than a generic hull would be. Starship Legends - adds random traits to specific ships as they do well (or poorly) in combat. Unknown Skies - adds extra variety to planets & exploration content. More Officer Skills - gives you more choices when leveling officers. Also useful for customizing your starting fleet, though Nex also offers some decent options there too. All-but-mandatory if you want to use frigates or destroyers in late-game fights.Ĭonsole Commands - very useful for recovering from buggy situations - not a common problem in vanilla, but once you start adding mods there can be occasional issues.

starsector best mods

Automatic Orders - lets you set ships to, for example, automatically retreat when they get close to running out of CR.













Starsector best mods